Power Ranking

This article contains a list of the seven classes and eight power types in the Attack on Vampire FanFiction Crossover Series.

SS-Class
A master among experts and are more powerful than even experienced S-Class combatants of their caliber. Always sitting at the top of their game.

S-Class
The elite-ranked combatants. Something that makes them a cut above the rest. That is the minimum requirement in order to merely survive against the threats they are expected to face.

A-Class
Combatants who have proven their talents against the norm. Many may struggle in combat against higher-ranked fighters, but can pull out victorious depending on the outcome.

B-Class
Combatants of slightly above-average talent who can hold their own against A-Class (and rarely S-Class) when at full power.

C-Class
Combatants who can't compete with A-Class and have trouble with B-Class combatants. Considered second weakest in terms of physical power.

D-Class
The second weakest class after E-Class. Barely hold their own against C-Class, but can't compete with B-Class and above.

E-Class
Most weakest class of all.

Attack Potency
Based on: The amount of damage a character can produce. Also includes combat experience, damage output, maximum amount of damage that can be inflicted via a single attack, and energy diversity (ability to use various elemental powers).
 * Below Human level: Physically impaired humans and most animals.
 * Human level: Normal human beings and certain animals.
 * Athlete level: Above-average humans in physical condition. Most fighting characters from live-action movies and strong animals.
 * Street level: Peak Human to Low Superhuman. Able to smash furniture, cause concussions to humans, destroy average-sized vehicles and even smash slabs of concrete and bricks. Mostly strong athletes and martial artists in real life and large animals like elephants and whales.
 * Wall level: Attacks that can destroy a wall made of brick to/or iron, or harm other characters with wall level durability. Also very large animals.
 * Small Building level: Attacks that can destroy anything from an average four window house to a two story building, or harm other characters with small building level durability. Also extremely large animals.
 * Building level: Attacks that can destroy from a two story to a five story building, or harm other characters with building level durability.
 * Large Building level: Attacks that can destroy anything from a five story building to a skyscraper, or harm other characters with large building level durability.
 * City Block level: Attacks that can destroy an entire city block, or harm other characters with city block level durability.
 * Multi-City Block level: Attacks that can destroy multiple city-blocks, or harm other characters with multi-city block level durability.
 * Small Town level: Attacks that can destroy small town sized areas up to several miles in distance, or harm other characters with small town level durability.
 * Town level: Attacks that can destroy an entire town, or harm other characters with town level durability.

Speed
Based on: Outright moving or flight speed, combat speed, attack speed, swimming speed, reflexes/reactions, agility, etc.

Note: The term "Speed" is normally referred to Combat Speed (which is the main speed characters use in combat). There are five types of speed: Attack Speed, Combat Speed, Reaction Speed, Movement Speed, and Flight Speed.
 * Below Human: 0-5 m/s
 * Average Human: 5.7-7 m/s
 * Athlete: 7.7-9.8 m/s
 * Peak Human: 9.8-12.43 m/s
 * Superhuman: 12.43-34.3 m/s (Peak Range: 700 MPH)
 * Subsonic (Faster than the Eye): Mach-<0.8
 * Transonic: Mach-0.8 to Mach-1
 * Supersonic (Speed of Sound): Mach-1 to Mach-2.5
 * Supersonic+: Mach-2.5 to Mach-5
 * Hypersonic: Mach-5 to Mach-10
 * Hypersonic+: Mach-10 to Mach-25
 * Attack Speed: The speed at which an attack moves.
 * Combat Speed: The speed at which a character can fight.
 * Reaction Speed: The speed at which a character can react.
 * Movement Speed: The speed at which a character or object can move by running, or through similar means that don’t involve flight or teleportation.
 * Flight Speed: The speed at which a character or object flies a certain distance.

Lifting Strength
Based on: Ability to lift weight based on one's own mass and size.
 * Low Average: 0 to 25 kg
 * Average: 50 to 80 kg (The mass of an adult human, large dog)
 * High Average: 80 to 120 kg (The mass of a washing machine or a tumble dryer)
 * Athlete: 120 to 227 kg (The mass of a mature lion)
 * Peak Human: 227 to 454 kg (Olympic weight-lifters)
 * Superhuman: ? (Above peak human weight-lifters)
 * Class 1: 454 to 1000 kg (Capable of lifting large-sized cars)
 * Class 5: 1000 to 5000 kg (Capable of lifting small trucks, etc.)
 * Class 10: 5000 to 10^4 kg (The mass of an adult elephant)
 * Class 25: 10^4 to 2.5x10^4 kg (The mass of Big Ben's bell, a truck, a large motorboat)
 * Class 50: 2.5x10^4 to 5x10^4 kg (The mass of a semi-trailer truck)
 * Class 100: 5x10^4 to 10^5 kg (The mass of a tank)
 * Class K: 10^5 to 10^6 kg (The mass of the largest animal: blue whale, the heaviest of air-crafts)
 * Class M: 10^6 to 10^9 kg (The mass of the largest ship, small pyramids)
 * Class G: 10^9 to 10^12 kg (The mass of the human world population, the largest man-made structures)

Striking Strength
Based on: The attack power of a character's physical blows through unarmed combat.
 * Class BH: Physical attacks are Below Human level.
 * Class H: Physical attacks are Human level, but below superhuman.
 * Class KJ: Physical attacks are Street level to Wall level.
 * Class MJ: Physical attacks are Small Building level to Large Building level.
 * Class GJ: Physical attacks are City Block level to Multi-City Block level.
 * Class TJ: Physical attacks are Small Town level to Large Town level. Punches are comparable to low-end nukes.

Durability
Based on: Ability to withstand damage, fatigue & stress, general endurance, maximum amount of damage that one can take, and physical condition/conditioning, age, etc.
 * Below Human level: Able to survive less damage that what average human beings can survive.
 * Human level: Able to survive what average human beings can survive.
 * Athlete level: Able to survive large amounts of blunt force trauma, but can still be harmed by blades and bullets.
 * Street level: Able to survive mundane weapons such as low caliber bullets and blades.
 * Wall level: Able to survive being hit by a speeding car or other things that would demolish a tree or a brick wall, or even variable of metal walls.
 * Small Building level: Able to survive a TNT explosion, railgun projectiles or other things that would demolish an entire room or a small building the size of an apartment.
 * Building level: Able to survive an attack that can destroy an average sized building. Can also withstand being run over by trucks or large-sized cars, and high caliber blades and bullets.
 * Large Building level: Able to survive an attack that can destroy a mid-to-large sized skyscraper.
 * City Block level: Able to survive an explosion powerful enough to wipe out a city block.
 * Multi-City Block level: Able to survive an attack that would wipe out several city blocks.
 * Small Town level: Able to survive an explosion that could destroy a small town within several miles.
 * Town level: Able to survive an explosion that could destroy an entire town, or attacks of comparable power.

Stamina
Based on: Energy capacity, more energy allows for more techniques/spells to be cast, which in turn extends the amount of time one can last in battle, etc.
 * Below Human: Can't withstand the basic human efforts and tire out easily.
 * Average Human: Can withstand the usual efforts of a human.
 * Athlete: Can withstand above the usual human efforts.
 * Peak Human: Can last more than a 10 hour human effort and exceeded that of Olympic level athletes in terms of stamina.
 * Enhanced Human: Can last a day of effort and fight for a much longer time with signs of little fatigue, which includes upper mid-level techniques or taking average wounds and continue fighting.
 * Superhuman: Can last five days of effort and have the capacity to fight for prolonged periods of time without showing signs of fatigue, using high-level techniques and spells, and/or fight despite having above average wounds.
 * Above Superhuman: Can last more than a week of effort, and don’t get tired out despite the consecutive usage of high-level techniques or beatings which would drastically exhaust even some superhuman-class characters.
 * Supernatural: Can last more than a month of effort, and can only tire out after many weeks and days of heavy effort or after taking deadly beatings and even then usually have the capacity to continue fighting.

Range
Based on: How far the attack(s) of a certain character can reach.
 * Human Range: Regular Human-based range based on area and structure.
 * Meter(s) Range
 * Standard Melee Range (ranges from 1 to 3 meters)
 * Applies to fighters using mostly their arms and legs as weapons.
 * Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range.
 * Extended Melee Range (ranges from 3 to 10 meters)
 * Applies to fighters who are able to reach further ahead due to being larger than the average, or fighters who are able to extend their limbs further.
 * Sword/sabers, polearms/spears, and explosives such as a thrown grenade would qualify for this range as well.
 * Tens (or Dozens) of Meters (ranges from 10 to 100 meters)
 * Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etc.)
 * Most giant mecha are around 10 to 100 meters in height, thus their reach should be around there via melee.
 * The distance of how far you can accurate hit something via slingshot.
 * Hundreds of Meters (ranges from 100 to 1000 meters)
 * The distance that you can reach with a bow & arrow/crossbow.
 * The distance that you can perceive without a scope; average firing range.
 * Universal (ranges from 46.6 Billion LY to Infinite)
 * The radius of our observable universe is 46.6 Billion LY.
 * From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.
 * Universal+: Attacks are able to reach anywhere within a single 4-dimensional space-time continuum.
 * Multi-Universal: Attacks are able to reach anywhere between two to a thousand 4-dimensional space-time continuums.

Intelligence
Based on: Perception, critical thinking, knowledge, strategic & tactical awareness, logical deduction skills, adaptability, analytical ability (i.e. ability to analyze an opponent for potential weaknesses), fighting ability (combat skill in hand-to-hand combat or martial arts, or armed combat [swords, shields, bows and arrows, firearms, etc.], including the use of speed, strength, precision, reflexes, technique, analysis, control, adaptation and all aspects of practical fighting), fighting experience (years of active combat) etc.
 * Mindless: Literally empty-headed and have no capacity for intelligence at all.
 * Animalistic: Possess basic reasoning, awareness, and problem-solving skills like regular animals. Various animals, such as chimpanzees, may possess higher capacities for such things, their intelligence would still remain animalistic.
 * Bright: Major mental deficiencies.
 * Low Average: Minor mental deficiencies.
 * Average: Possessing an Intelligence Quotient (IQ) that is approximately average.
 * High Average: Possessing a significantly higher than average IQ.
 * Gifted: Possessing high reasoning ability, can master concepts with few repetitions, and display high performance capability in intellectual, creative, or specific academic fields.
 * Genius: Possessing an extremely high IQ in one, or a few, areas of research.
 * Extraordinary Genius: Far above real world human intelligence in multiple fields of research. Likely capable of inventing futuristic technology.

Key
For characters or weapons who have transformation stages/power-ups or those who become stronger through certain points of a story, insert those transformations/power-ups/timelines here in bold.

"+" Symbol
Used when the Attack Potency, Striking Strength or Durability is greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

At least
Used to denote the minimum cap of a character, if the exact value is indeterminate. Only used for Attack Potency, Speed, Lifting Strength, Striking Strength, Durability and Range.

Likely
Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats. Attack Potency, Speed, Lifting Strength, Striking Strength and Durability.

Possibly
Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats. Attack Potency, Speed, Lifting Strength, Striking Strength and Durability.

Potentially
Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats. Attack Potency, Speed, Lifting Strength, Striking Strength and Durability.

Unknown
Used to list statistics that are not familiar to a character.